AI Insights · Timothy · July 2022
Top 5 iOS Character Collection Games in Europe: Q2 2022 Performance
Explore the performance of the top 5 character collection games on iOS in Europe during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 character collection games on iOS in Europe showcased impressive performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared based on Sensor Tower data.
Subway Surfers from Sybo Games ApS experienced notable growth in both downloads and revenue. Weekly downloads peaked at around 697K in the week of May 23, while weekly revenue saw a significant rise, reaching approximately $199K in the same week. The game also maintained a robust number of weekly active users, peaking at around 13.7M in late May.
Apex Legends Mobile by Electronic Arts, despite being a newcomer released in mid-May, had an impressive start with weekly downloads hitting 1.35M in its debut week. However, downloads saw a steep decline to approximately 59.6K by the end of June. Revenue followed a similar trend, starting strong at around $152K in its first week but dropping to about $33K by the end of the quarter. Weekly active users decreased from 1.24M in mid-May to around 351K by the end of June.
Clash Royale from Supercell demonstrated consistent performance. Weekly revenue fluctuated, peaking at approximately $1.75M in early April and stabilizing around $766K by the end of June. Downloads remained relatively stable, averaging around 100K per week. The game maintained a high number of active users, with weekly active users slightly declining from 8.6M at the start of the quarter to 7.1M by the end of June.
Coin Master by Moon Active showed strong revenue generation, consistently earning around $1.5M to $1.8M per week throughout the quarter. Downloads, however, saw a downward trend, starting at approximately 144K in early April and dropping to about 53K by the end of June. The game’s weekly active users remained stable, averaging around 600K.
EA SPORTS FC™ Mobile Soccer from Electronic Arts also exhibited solid performance. Weekly revenue peaked at around $485K in early May and maintained a steady average of around $300K towards the end of the quarter. Weekly downloads were consistent, averaging around 90K. Active users saw a slight increase, peaking at approximately 2.28M in the last week of June.
For more detailed insights and further analysis, visit Sensor Tower.